000 | 00756nam a2200253Ia 4500 | ||
---|---|---|---|
999 |
_c3705 _d3705 |
||
003 | OSt | ||
005 | 20230513114809.0 | ||
008 | 220715s9999 xx 000 0 und d | ||
020 | _a9781422146576 | ||
040 | _cIIM Sirmaur | ||
082 |
_a303.4833 REE _223 |
||
100 |
_aReeves, Byron _91054 |
||
245 | 0 |
_aTotal engagement _b: using games and virtual worlds to change the way people work and business compete |
|
260 |
_bHBS, _aBombay: _c2009. |
||
300 |
_avii,274p.: _bhbk. _c25 cm. |
||
365 | _dINR | ||
500 | _aInclude index. | ||
650 |
_aTeams in the workplace _91055 |
||
650 |
_aWork environment _91056 |
||
650 |
_aVirtual reality in management _91057 |
||
650 |
_aBusiness _9615 |
||
700 |
_aRead, Leighton J. _91058 |
||
942 |
_cBK _2ddc |